

If that happens, it should be possible to compile for macOS using MoltenVK or Gfx-portability. Also, PCSX2 will need to start on a Vulcan driver. Looking to the future, some parts of PCSX2 are already 64bit, but the recompiler and some plugins still need to be upgraded to 64bit. The guide below will only work for 10.14 Mojave or earlier. Wineskin is 32bit, as is PCSX2, so they don’t work anymore. With the release of macOS 10.15 Catalina, 32bit apps will no longer run. A 64-bit native build is in testing here
